Brandon Korth PORTFOLIO
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I am a visual designer with experience in production, 3D art, programming, and level design. I enjoy taking up leadership positions to guide teams in creating products they can be proud of. I have a passion for video games, UX design, 3D printing, and studying process which is where my leadership tendencies come from. I am have been designing UX with Filament Games and developing projects with personal company, Fishburger Games.

Professional Work


UI/UX/Graphic Design

Personal Work


Space Dome

Contributions: For this project I did all of the level design, 3D models, animations, and visual effects. I also did gameplay and UI programming along side two other programmers. I led our small team to complete the game in under two months using an agile management style.

​Project: This is my first personal project since graduating college in 2015 called Space Dome. It is a local competitive multiplayer game where players try to push each other into traps. It was inspired by my trip to PAX South 2016 and seeing the joy that a local competitive game can bring.
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Space Dome competed against twenty two other games at GLITCHCON 2016 and won the Honorable Mention Award.

City Smash

Contributions: For the project I did all of the 3D models and prop animations. I created a system for modular level design and led my team of three to complete the game in four months.

Project: This was my final student project made for the capstone course of my program. The game is a third person action beat 'em up game where you destroy buildings and squish humans. I was inspired to make this by the combination of the classic arcade game Rampage and my love for third person action adventure games.
City Smash competed in the MAGD Expo 2015 and won the award for Creative Excellence.

Commision Work


Nike Store Design

Contributions: For the project I did all of the modeling besides the shirts and various ottomans. I worked closely with the designer to convert his vision into 3D.​

Project:
I was approached by a University of Wisconsin Whitewater graphic design professor to turn his concepts into 3D models to be used as a design pitch for a Nike store. 

Chemistry Safety Simulator

Contributions: For the project I did all of the 3D modeling and led the team to develop the prototype in three months.​

Project:
 
I was approached by a University of Wisconsin Whitewater professor to lead a team of five developers to create a video game substitute for the boring chemistry safety video used in all chemistry 101 classes. 
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