Concept
A platformer where your mode of locomotion is bouncing. Focus is on extremely simple controls (A) (B).
Controls
(A) PRESS - One bounce
(A) HOLD - Continue bounce
(B) PRESS in Air - Slam! and High bounce based on distance from ground.
(A) HOLD - Continue bounce
(B) PRESS in Air - Slam! and High bounce based on distance from ground.
Visuals
Similar to Yooka-Laylee and Snake Pass which means it may need to be made in Unreal Engine.
Nice lighting.
Soft edges where applicable.
Possibly motion blur.
Nice lighting.
Soft edges where applicable.
Possibly motion blur.
Questions
Should it be first person? This means we would not have to render animations for the character and put all our time into the mechanics.
Should the focus be on collectibles? This would give the player a reason to challenge themselves and explore.
Should it be open world? This would mean we would have to make the world fun to roam around in with secret areas, rewarding challenges, and linear off shoots.
Should there be wall jumping? This could be a difficult programming challenge but would open up a new realm of platforming.
Should the focus be on collectibles? This would give the player a reason to challenge themselves and explore.
Should it be open world? This would mean we would have to make the world fun to roam around in with secret areas, rewarding challenges, and linear off shoots.
Should there be wall jumping? This could be a difficult programming challenge but would open up a new realm of platforming.