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Bouncey Platform

3/6/2017

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Concept

A platformer where your mode of locomotion is bouncing. Focus is on extremely simple controls (A) (B).

Controls

(A) PRESS - One bounce
(A) HOLD - Continue bounce
(B) PRESS in Air - Slam! and High bounce based on distance from ground.

Visuals

Similar to Yooka-Laylee and Snake Pass which means it may need to be made in Unreal Engine.
Nice lighting.
Soft edges where applicable.
Possibly motion blur.

Questions

Should it be first person? This means we would not have to render animations for the character and put all our time into the mechanics.

Should the focus be on collectibles? This would give the player a reason to challenge themselves and explore.

Should it be open world? This would mean we would have to make the world fun to roam around in with secret areas, rewarding challenges, and linear off shoots.

Should there be wall jumping? This could be a difficult programming challenge but would open up a new realm of platforming.
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Elevator Challenge

2/3/2017

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Theme

You must program an elevator system that is the most efficient for the company. 

Mechanics

- Over night you must create the logic your elevator follows for the next day.
- These rules can be changed during the day but that elevator must be out of order while it is changed.
- Score is calculated by taking the time from when someone wants to be on a different floor till they arrive at their location. This value is added together for all people that day.
- The buildings start small but can scale to larger buildings

Features

- There are only bathrooms on one floor of the building
- There is a boss who is always late.
- There are drunk people who press all the buttons
- People may fart in the elevator causing others to get off prematurely and take the stairs which may take longer.
- There are meetings on specific floors that people have to go to
- The elevators could go down cause you to play a small wire matching mini-game

Example Rules

- From 11:30am to 12:30pm priorities going down.
- From 2pm to 2:20pm priorities the 4th floor.
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Terrain Tool

1/28/2017

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Summary

A 3D map builder for table top role playing games that can be viewed and edited by multiple people.

Features

CONTROLS
- The map is a hexagonal grid
- Press Q to enter select mode where you can move the camera, select objects, or leave notes. (Scrolling in the mode will control zoom)
- Press E to enter edit mode which includes the features below
- While hovering over a tile, the tile is highlighted
- Left click will add a tile(s) above it
- Right click will delete the selected tile(s)
- Middle click will open a menu to change the selected tile(s) texture
- Scroll will increase or decrease the selected tile area by one
- Use WASD to fly the camera around the map at any time

EXTRAS
- Open an asset library to drop castles, villages, armies, or heroes onto a tile
- Generate random maps
- Cycle between high and low detail mappings
- The map is hosted online where anyone with a link can see it, move around in it, or write notes
- The creator of the map can set up a fog in the areas the player does not know about
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Fairclough Lane

1/25/2017

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Theme

You are a detective who must solve the crime before the night is over by interviewing citizens and investigating environmental clues.

Story

- There was a murder committed on a small street in London. With the street blocked off, it is your job to discover what happened and possibly who committed the crime.
- Interviewing citizens, or at least those who come to the door, will give you insight into who the victim was and who might have killed him.

Aesthetics

- 3D characters and environments.
- Dark with lighting only coming from a small lantern you carry and the street lights.
- Complex models only for the sake of having silhouettes that define the object well and with textures boiled down to their simplest forms. Sort of like the Witnesses textures but in a dark gritty setting.
- ​Depending on where you click the camera will animate towards the ideal spot for that location. ex. If you click in front of a buildings stoop, the camera well go behind you looking up at the building for you to collect any details you can about it before walking up and knocking.
- The player is supposed to feel like Sherlock Holmes and come to the logical conclusion without getting things handed to them.

Mechanics

- Point and click to move around the environment.
- Clicking on intractable objects will put them into your inventory.
- Pull up your inventory at any time and drag the objects onto other intractable objects or people to cause reactions.
​- When you've done the proper events in order it will trigger the next phase that will require you to remember details when you are asked questions by others.

Goal

Collect all the proper clues, talk to all the correct people, and answer all the questions correctly to solve the murder of Fairclough Lane

Update: Blocking Out

01-27-2017
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Desk Organization Simulator

1/25/2017

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Theme

A game about organizing things on a desk to look the most pleasing.

Aesthetic

- Could be in 2D but preferably in 3D.
- You start with a desk or table with a bunch of stuff on it. Things could include coffee mug, mouse pad, mouse, phone, computer, monitor, headphones, markers, eraser, napkins, papers, cords, post it notes, keys, books, candy, take out container, biz cards, pens, pencils and other office items.

Mechanics

You interact with the objects by clicking on them. When you click on them they rise in the z axis. Maybe you get to lower them at a set speed but they would all have mesh colliders or similarly awakward shells.
Where ever you click to pick up the object it will lean and tilt acording to its shape and gravity.

Goal

Your goal is to fit everything on the desk together like a puzzle.
Each item will be given a score based on how equal the distance of the padding it has on all sides. (This is what I consider aesthetically pleasing)
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    Game Developer doing UX, Programming, 3D Art, and Production.

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