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Fairclough Lane

1/25/2017

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Theme

You are a detective who must solve the crime before the night is over by interviewing citizens and investigating environmental clues.

Story

- There was a murder committed on a small street in London. With the street blocked off, it is your job to discover what happened and possibly who committed the crime.
- Interviewing citizens, or at least those who come to the door, will give you insight into who the victim was and who might have killed him.

Aesthetics

- 3D characters and environments.
- Dark with lighting only coming from a small lantern you carry and the street lights.
- Complex models only for the sake of having silhouettes that define the object well and with textures boiled down to their simplest forms. Sort of like the Witnesses textures but in a dark gritty setting.
- ​Depending on where you click the camera will animate towards the ideal spot for that location. ex. If you click in front of a buildings stoop, the camera well go behind you looking up at the building for you to collect any details you can about it before walking up and knocking.
- The player is supposed to feel like Sherlock Holmes and come to the logical conclusion without getting things handed to them.

Mechanics

- Point and click to move around the environment.
- Clicking on intractable objects will put them into your inventory.
- Pull up your inventory at any time and drag the objects onto other intractable objects or people to cause reactions.
​- When you've done the proper events in order it will trigger the next phase that will require you to remember details when you are asked questions by others.

Goal

Collect all the proper clues, talk to all the correct people, and answer all the questions correctly to solve the murder of Fairclough Lane

Update: Blocking Out

01-27-2017
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    Game Developer doing UX, Programming, 3D Art, and Production.

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