Brandon Korth PORTFOLIO
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Experience

Filament Games
Visual Designer | Interaction Designer

Responsible for being the center of communication on any team I’m on and designing intuitive interfaces with satisfying visuals. Helping Designers visualize their ideas through wireframes. Making sure artists work within project restraints and implementing their artwork. Quality checking Engineers implementation of features to match wireframe and polish the game experience with animations and special effects.
          - Scholastic W.O.R.D
               - Passages Reader
               - Mega Word Sort
               - Zap! Blast! Pow!
               - Crabby Crates
               - Door Decoration

​           - Unity3D Tutorials Project
​           - Beats Empire: Interaction Design Assistance
​           - Navy Sonar Project
​           - Unannounced Science Game Project
           - Museum Installation: Rainbow Agents
January 2018 - Present
Arch Virtual
Responsible for building tools to assist developers in creating VR experiences. Put together a community development plan to bring in new users and strategically build interest around Immerse Creator and Service based contracts
​          - Immerse Creator
September 2017 - December 2017
Meeper Bot Technologies
Co-Founder | Creative Director | Artist

Project Manager | UX Designer | Events Organizer
Responsible for managing multiple teams across all disciplines to release consistent app updates and design an updated user experience.
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           - meeperBOT 2.5
​           - meeperBOT 3.0
December 2016 - August 2017
Fishburger Games
Co-Founder | Creative Director | Artist

Responsible for project managment, game design, 3D modeling/animation, and VFX.
          - Space Dome
          - City Smash
February 2016 - Present 
Virtual Square Leagues
C# Unity Programmer | Systems Designer
Responsible for creating and designing a platform to be used for web and mobile platforms.
          - Realm Adventure Leagues
          - Ongoing projects
December 2016 - May 2017
Mobile Mesh Games
Producer | Art Lead | Designer | Programmer

Responsible for leading projects, generating game ideas, and helping in every area of development. Additionally aided in marketing and event planning for community events.
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           - Mesh Events Package
           - Trinary
           - Lunar Festival
           - What's for Breakfast
           - Dice Topper
           - Kung Fu Phone Fight

          ​- Funny Business
          ​- Tricky Twists
May 2015 - November 2016
Mobile Mesh Games (part-time internship)
Technical Artist | Associate Producer

Responsible for managing the pipeline between programmers and artist while implementing art assets into Unity3D.
           - Flip The Chip
           
- Flip the Chip Junior
November 2014 - May 2015
Pinpoint Software
Design Assistant

Responsible for collaborating with a designer to model concepts of a custom tablet case.
October 2014 - April 2015
University of Wisconsin - Whitewater
Project Lead | 3D Artist

Responsible for managing a small team of developers and create all 3D assets.
​           - Chemistry Safety Simulation
May 2014 - August 2014
Uncle Joe's Shoes & Sportswear
Design Assistant
Responsible for collaborating with a designer to model concepts of an interior store design.
February 2014

Award & Recognition

GLITCH CON, Honorable Mention
          ​​- Space Dome
April 2016
MAGD Expo, Creative Excellence
          ​​- City Smash
May 2015
Student Juried Art Show, Digital Media Award
          ​​- Jak Model
February 2015
UW-Whitewater Hackathon, Best in Show
          ​​- Escape the Wild Wumpus
November 2014
MAGD Expo, Best in Show
          ​​- Teaks Adventure
May 2014
Playful Learning Summit, Invited Panelist
          ​​- "Game Jam: Hosting a Game Jam Event For and With Students"
February 2014

Skills

Agile Project Management
Adobe Photoshop, Illustrator
Autodesk Maya
Low Polygon Modeling Techniques

xNormal Texutre Backing
​Unity3D
​C# Programming
Hand Painted Texturing

Education

University of Wisconsin Whitewater, Whitewater, WI
Bachelors of Arts in Media Arts and Game Development
Minor in Computer Science
Fall 2011 - Spring 2015
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